Solving the base puzzle may be challenging but it is more easily doable, and that often rewards you with a cog, but in many caves there’s also an artifact present and obtaining some of these will absolutely test your skills and your sanity (I’m looking at you red scarf!!!). The cave puzzle challenges are more abundant and often more diabolical, often having more than one objective in them. The procedural dungeons of the original have been replaced by hand-crafted layouts where even the many gem deposits you’ll see have a sort of mini-puzzle quality to finding the best way to get to them. The game-changer from the original Dig is that all of these things are done at a greatly expanded scale and quality.
Steamworld dig 2 all artifacts full#
As she works through the mystery of what happened to him and what he’s been doing since the end of the first game she’ll need to make her way down through a variety of environments, explore caves full of puzzles, and fight a cavalcade of foes. In Dig 2 you will be playing as Dot, who is actually on a journey to find and hopefully rescue the protagonist from the original Dig, Rusty.
Steamworld dig 2 all artifacts upgrade#
It isn’t a clone by any means, but instead has periodic upgrade mechanics that are well-spaced, puzzles that you’ll be able to complete on your first pass and others you’ll need to hit later, and enemies that will continue to challenge you the further you go into the game, especially if you’re not carefully upgrading yourself in the areas you need most. SteamWorld Dig 2 is well-designed, entertaining, aggravating (in the right places), polished… essentially everything you could hope for in a somewhat Metroidvania game, but it very much has a unique style all its own. It helped me to see independents with ambition could deliver experiences that could minimally nip at the heels of the bigger publishers, or perhaps even overtake them.įast forward to today and the launch of SteamWorld Dig 2 and I believe that both Image & Form and the indie scene as a whole have fully come into their stride and are fulfilling that promise I’d seen. SteamWorld Dig was one of the earliest titles, though, that began to change that perception for the better.
To that point my experience with them had been hit or miss, most of them feeling more like “budget” titles that were good for kicking around a short while but that were at least cheap. At the time I didn’t really know much about independent developers on the market, as a whole, and was weary of picking up titles from companies I didn’t already know. Back when it came out on the 3DS I remember deciding to pick up SteamWorld Dig on a bit of a whim because there had been some positive buzz around it.